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(Hey, maybe that's the alternate scoring system all those big, self-regarding games sites have been looking for all these years. The result probably wouldn't quite pass for a 2012 vintage game, in so much as if you saw screenshots of in a magazine not an OMG would pass your lips, but I'd give it a solid 2009.
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The devs have been subtle in their changes, concentrating far more on atmosphere, lighting, character models and image fidelity than they have on alterations or even technical willy-waving. It feels like I remember it feeling, whereas playing Half-Life 1 itself again today is not without its cringes. BMS's appearance segues naturally into my memories of Half-Life, so rather than dragging it kicking and screaming into 2012 technical standards, it's more that I can now revisit a game that once meant a lot to me without being distracted by visible signs of ageing. That is not to criticise what the BMS team have done over the years - it's a high compliment, in fact. Black Mesa's changes, additions and more 21st century rendering didn't jump out at me, didn't startle, didn't make me feel as though I was playing something new and changed. To say it's odd to be playing Half-Life again, with new faces, better textures and moody light and shadow, would be overstating things. And now, against all odds, I am you once again.
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You're just some blood-crazed lazy guy who doesn't know how how to use a screwdriver or pick a lock. It doesn't know where it is, it doesn't know what is and isn't a threat, it's found itself a nice hidey-hole and then some mute bastard comes along and sautees it just so he can open a door.
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After all that, is it a polished recreation of Valve's beloved shooter, or an awkward perversion? I'll be waiting for you, in the word chamber.Įven after all these years, I still feel bad about frying the tentacle beast in the Blast Pit level. It was never going to happen, and then suddenly it did. Back in Black Mesa, the fan-made, Source-powered remake that's been years in the making.
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